| Top |  |  |  |  | 
A GstGLFramebuffer represents and holds an OpenGL framebuffer object with it's associated attachments.
A GstGLFramebuffer can be created with gst_gl_framebuffer_new() or
gst_gl_framebuffer_new_with_default_depth() and bound with
gst_gl_framebuffer_bind().  Other resources can be bound with
gst_gl_framebuffer_attach()
Note: OpenGL framebuffers are not shareable resources so cannot be used between multiple OpenGL contexts.
GstGLFramebuffer *
gst_gl_framebuffer_new (GstGLContext *context);
Since: 1.10
GstGLFramebuffer * gst_gl_framebuffer_new_with_default_depth (GstGLContext *context,guint width,guint height);
Since: 1.10
void gst_gl_framebuffer_attach (GstGLFramebuffer *fb,guint attachment_point,GstGLBaseMemory *mem);
attach mem
 to attachment_point
| fb | ||
| attachment_point | the OpenGL attachment point to bind  | |
| mem | the memory object to bind to  | 
Since: 1.10
void
gst_gl_framebuffer_bind (GstGLFramebuffer *fb);
Bind fb
 into the current thread
Since: 1.10
void
gst_gl_context_clear_framebuffer (GstGLContext *context);
Unbind the current framebuffer
Since: 1.10
gboolean
(*GstGLFramebufferFunc) (gpointer stuff);
callback definition for operating through a GstGLFramebuffer object
gboolean gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer *fb,GstGLMemory *mem,GstGLFramebufferFunc func,gpointer user_data);
Perform the steps necessary to have the output of a glDraw* command in
func
 update the contents of mem
.
| fb | ||
| mem | the GstGLMemory to draw to | |
| func | the function to run. | [scope call] | 
| user_data | data to pass to  | 
Since: 1.10
void gst_gl_framebuffer_get_effective_dimensions (GstGLFramebuffer *fb,guint *width,guint *height);
Retreive the effective dimensions from the current attachments attached to
fb
.
Since: 1.10
gboolean gst_gl_context_check_framebuffer_status (GstGLContext *context,guint fbo_target);
| context | ||
| fbo_target | the GL value of the framebuffer target, GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER | 
Since: 1.10