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Move assignment.
object& operator=( object&& other);
            The contents of the object are replaced with the contents of other using move semantics:
          
*other.storage() == *sp,
                ownership of the underlying memory is transferred in constant time,
                with no possibility of exceptions. After assignment, the moved-from
                object behaves as if newly constructed with its current storage pointer.
              *other.storage() != *sp,
                an element-wise copy is performed, which may throw. In this case,
                the moved-from object is not changed.
              
            Constant or linear in size()
            plus other.size().
          
            Strong guarantee. Calls to memory_resource::allocate
            may throw.
          
| Name | Description | 
|---|---|
| 
                       | The object to move. |